Defender v0.2.0 - Art direction & QoL updates to prototype


This update brings a major facelift to the prototype, with a new outline shader and more vivid colours, as well as some quality of life improvements including some basic settings options, easier switching between mouse and joystick and a control remapper. 

Barring any hotfixes, this should be the last "pointless" update; expect the next major update to include gameplay beyond flying and stomping on defenceless AI.

Changes:

  • Updated art style to more closely reflect vision
  • Added Audio and Graphics settings menus
  • Added control remapper for rebinding of controls in-game
  • Added bounce to player collisions, reducing the amount of situations the player ship may get stuck. Boing!
  • Added subtle speed indicator lines to the windows of the cockpit
  • Added FPS counter (disabled by default - check controls list)
  • Added Reset hotkey (resets all settings -graphics excluded- and restarts the game)
  • Modified mouse & keyboard control defaults to place roll on A & D and yaw on Mouse X
  • Modified the world scale to reduce floating point errors. The ensmolening is complete!
  • Modified default mouse bounds based on player feedback
  • Removed yaw on controller left thumbstick
  • Reduced default Voice volume (pipe down monty!)
  • Fixed missiles hitting player on launch
  • Fixed HUD scaling between resolutions

Known Issues:

  • Cannot remap mouse axes in control remapper
  • Settings menu supports mouse input only
  • HOTAS throttle is non-functional due to digital speed controls
  • No damage to player (can cause the player to get stuck on environment meshes)
  • Visible shadow/mesh jitter when the player moves too far from spawn (floating point inaccuracy)
  • AI ships often get stuck on environment meshes
  • AI radio calls will sometimes repeat
  • There aint nothin' to do

v0.2.0a (Hotfix)

  • Fixed control binds not saving

Files

defender-win-pre-alpha.zip 61 MB
Version 0.2.0a Jan 27, 2021

Get Defender Pre-Alpha

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