I feel like removing the cargo timer would make this game more enjoyable, since some cargo expires after just 30 seconds. I think the controls are fine, but with the external camera broken (pointing at a fixed angle) it becomes very difficut to park at a station. A 3rd-person camera aligned to world axis may be more intuitive than a 1st-person camera attached to the train, which my game Astro Metro uses.
I seem to have an issue that as soon as I start the game, the train skews off left and down as if I'm holding those keys when I'm not. Any ideas what that might be?
Haven't observed that issue, so I'm not quite sure! You might want to check that no other inputs are overriding those keys, such as a controller. The game isn't made to work with a controller but the default binds for it remain.
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I feel like removing the cargo timer would make this game more enjoyable, since some cargo expires after just 30 seconds. I think the controls are fine, but with the external camera broken (pointing at a fixed angle) it becomes very difficut to park at a station. A 3rd-person camera aligned to world axis may be more intuitive than a 1st-person camera attached to the train, which my game Astro Metro uses.
my computer is laging:(
Any updates?
Nice Game!
Would love to see a linux version
Interesting concept game. It took me a couple plays to understand what I needed to do. Still didn't do it well. But you can see my 2nd attempt at:
I seem to have an issue that as soon as I start the game, the train skews off left and down as if I'm holding those keys when I'm not. Any ideas what that might be?
Haven't observed that issue, so I'm not quite sure! You might want to check that no other inputs are overriding those keys, such as a controller. The game isn't made to work with a controller but the default binds for it remain.